Medal Of Honor Airborne
It’s been a while since I loaded up a first person shooter: I’m a big fan of real time strategy games and haven’t felt the need to rapid hand and eye coordination. Saw a few screenshots of Medal Of Honor Airborne and thought to give it a spin.
On the ground the real game begins. It’s a standard first person shooter with World War Two weapons available. Left click fires from the hip, right clicking you aim down the weapons sights or through the scope. I’m going through the level taking down the enemy when the screen slows and I’m shown a weapon upgrade for my M1: a graphic of your weapon sits on the right side of the screen, slowly filling as you hit more enemies. When the weapon fills you get an upgrade, with three upgrades available for every weapon. They’re usually adding accuracy via a muzzle suppressor or stock, ammo capacity via an enlarged clip, and a scope or bayonet. I was blown away by this concept: rewarding the player as he gets more proficient with his weapon. Awesome!
Gameplay was what I expected. You’re rarely alone in the game, with support coming from other airborne troops. Enemy and friendly AI performed well: I played through single player on hard difficulty and found the game challenging. You can’t save but must reach save points, which are pretty well spaced out. If you die a lot at the beginning of a mission (like level five) you’ll quickly get tired of parachuting into a hail of gunfire.
Medal Of Honor Airborne is a solid first person shooter. It adds enough to keep it interesting and a stand out from the rest of the crowd.






